Immersion Headset Imaginatively Increases Player Input
24 Jan 2014 Orion 1
Sam Matson is an inventor. He’s my kind of inventor, because he also has an eye for design. His website is easy on the eyes and a good argument for the products he cooks up. And those products look pretty functional as well as functionally pretty. His latest invention is a simple, easy, elegant design for a headset called Immersion. The reasons behind the creation of the device are a bit lacking in imagination, but the technology behind it and the design are both awesome.
Hidden behind the earpiece is a pulse sensor. It will monitor the player’s heart rate. This location is absolutely genius. It looks good, is functions to hold the piece in the player’s ear, and it’s in a place where a pulse is relatively easy to detect. Try it yourself. It’s not as easy as the neck or wrist, but if you feel the part of your ear that connects to the side of your head, you’ll find your pulse.
The headset looks sleek as anything, and it looks super comfortable and functional to boot. It practically defines “ergonomic.” That’s pretty much where the really genius part of this invention ends, however. One thing missing is a second earpiece. This headset works as a Bluetooth device, but Matson failed to consider that gamers might actually want to hear their game in something other than mono. Maybe it’s meant to be used only for teamspeak, but I’d venture to guess that the price of this device is going to be too much to pay for a single-earpiece headset.
The purpose behind the Immersion headset is to coincide with a game that increases in difficulty as it senses a faster pulse rate. That means you’ll get stuck in a cycle of getting frustrated at your failures, which will only increase as the game responds to your frustration by making the game harder and probably increasing your failure rate. This idea makes the gamer work to please the game. Instead of a game designed as a pleasant experience, it’s a game designed to teach players to control their rage and remain level-headed. Or maybe it’s just for masochists.
Either way, if you’re like me, you’ve already imagined ways this pulse-sensing input device can be used to increase player interaction, especially in horror games, and doubly-especially for Oculus Rift games. I hope this is an invention akin to the telephone. Alexander Graham Bell was trying to invent a device to help deaf people, and the telephone was the result. Sam Matson is well-intentioned, but it’ll be up to others to implement the true potential of Immersion.RelatedOrion (64 Posts)
Orion grew up playing well-known Nintendo 64 games and cult classic PC strategy gems. He is excited about the potential video games have as a storytelling medium. That said, he really enjoys board games and wants nothing more than some friends who feel the same way. He can be contacted at firstname.lastname@example.org
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